Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: elvess on August 21, 2013, 07:33:24 AM
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Hello.
I have a trouble. Maybe someone can help.
Im using Unlit Transparent Colored shader on my UITextures. Its works perfect on Android, iOS but when im running on WP8 - Nokia Lumia 920 I have an error.
When starting the scene first time everything is ok, but when I move to the next one and turn back all Unlit Transparent Colored are changed to Unlit Texture.
All textures has materials, but on Start() I create them new materials with "new Material(base material)". Without create a new materials shaders are not change. On base mat is right shader.
Can somebody help with this?
Thank U.
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Unlit/Texture is the default shader used by UITextures if you don't specify a material. If you're running into this issue only on WP8, then I'd file a bug with Unity.
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Yes. I get it only on WP8. What do U mean "I'd file a bug with Unity" ???
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Submit a bug report to Unity.
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Ok. Ill try. Thank U