Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: ArenMook on August 27, 2013, 02:18:56 AM
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Hey guys,
Just be aware that support will be limited during this year's Unite conference as I will be there doing my part, and it's unlikely that I will get much free time.
Apologies! But hey, if you're going to be here, come down and say 'hi'.
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Thanks a lot Aren for your help and this great product which I've been recommending everybody to use! I hope this won't last for too long as a lot of us need help. If it is possible to have maybe some other moderator/elite user of NGUI to be here helping us till you get back it will be great!
I know you're a very over-worked and busy developer, but the quantity of the questions on the forum would be much less if NGUI had better documentation and more video tutorials demonstrating more advanced stuff of NGUI, especially on the coding side.
Hope you consider improving the docs and making more videos or having someone to do it for you.
Thanks.
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Have fun down there and give them my hearty thumbs up. ;) I'd come by if I was anywhere near Vancouver, but alas stuck in Denmark.
vexe, I tend to linger around here, but I'm only helping out for fun in my free time so it's pretty relaxed.
If I had time to do it, I'd do some blogs or something on all the quirks I've stumbled on by working with NGUI, but I just have to find the time to do it.
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If I had time to do it, I'd do some blogs or something on all the quirks I've stumbled on by working with NGUI, but I just have to find the time to do it.
Yes, you should!
Probably a wiki with moderator, so other people could add their own knowledge.
Good luck Aren! ;)
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It was an epic day. Woke up at 2 AM to clean up the keynote demo, then at 8 AM got a massive tooth ache, forcing me to call half the Vancouver's dentists. Ended up going to a dentist I already knew from living in Vancouver 4 years ago who fixed the issue (infection) with a root canal.
Did my GUI talk with half my face numb.
Like a boss!
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Jajjajaja, good job Aren!
There's anyway to see your conference? any video?
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Good man! So, where can we unworthy commoners see a recording of said talk? :)
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I don't know if it was recorded -- probably not. You can get the slides here though: http://www.tasharen.com/unity/unite.ppt
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:o :o :o :o :o :o
Awesomee!
Can I share your presentation?
I'm really happy about this announcements ;D ;D
- z-sort -depth issues fixed!
- multiple events triggers
- stencil-based clipping
My only doubt it's about the "sprite-based" and the "automatic atlasing". Can I use both? ??? Because sounds like different things, now if you are using atlases you can't change the material for a specific texture inside of it. Or this sprites should be UITextures and not going into the atlas? Sorry, I didn't get this part.
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Pretty sure all talks were recorded but it might take months to get them all up like with previous Unites. The new GUI looks amazing. I can clearly tell there is a lot of NGUI influence in it. It also solves workflow problems, which were occluded by the fact NGUI did them way better than vanilla Unity so I didn't know I needed them.
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jeldrez: Atlasing is entirely under the hood - you work with the sprites directly and unity will atlas it as it sees fit.
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jeldrez: Atlasing is entirely under the hood - you work with the sprites directly and unity will atlas it as it sees fit.
@Nicki
But can I arrange the atlases later? for example if I want 1 atlas per screen.
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I think there was talk of it in the keynote - you can define the atlas of sprites by name on the sprite itself. I would assume you can force it that way.
The main idea is that you shouldn't have to worry about having 1 atlas per screen, because it's done by unity anyway.
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Well, I care because now we have an Atlas Manager that unload unused Atlases per screen. This is to have the specific atlas loaded and unload the other atlases (images) and have more space.
Also, I have a question related to Unity 4.3, with the 2D Games feature they include the Polygon Collider, can I use this for star shape button?
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I don't see why not. Any of the new collider types should function the same, but I don't know the new system really, so this is just educated guesses.
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Polygon collider is a 2D Box collider. The new UI doesn't use colliders at all. NGUI uses 3D physics colliders (triggers). So the short answer is no. The long answer is: there will be a way to define non-square clickable areas in the new UI system in the future -- but which way it's done remains to be seen.
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Just in case people wanted it, here's the video of the talk
https://www.youtube.com/watch?v=5wcODp8Sh8o&feature=youtu.be
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Thanks Nicki! ;D ;D