Tasharen Entertainment Forum

Support => TNet 3 Support => Topic started by: hippocoder on August 30, 2013, 01:27:22 PM

Title: Address already in use - occurs once a remote player times out
Post by: hippocoder on August 30, 2013, 01:27:22 PM
Once a remote player times out, the server starts getting stuck with Address already in use - and I have to reboot the macbook. Is this a concern?
Title: Re: Address already in use - occurs once a remote player times out
Post by: ArenMook on August 30, 2013, 03:29:40 PM
I haven't seen that one. What are the steps to repro?
Title: Re: Address already in use - occurs once a remote player times out
Post by: hippocoder on August 30, 2013, 06:14:25 PM
remote player on pc
local player on mac
tnet server running on terminal using -mono to run the exe on a mac (could this be it?)

remote player shows timed out on terminal.
local player in unity stops playing, codes a little then presses play.

I think this just may be a result of running it on a mac under less than ideal conditions so I'm not in too much of a panic. It has happened more than once though, for example one play crashed, and this also triggered it. It has also happened if I paused unity to check something... so it's vaguely to do with a timeout.

Will just add to this thread if I get a better example. 1.80.