Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: patrickkidd on August 31, 2013, 03:34:18 PM
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Tiled sprites don't seem to always repeat properly. Am I doing something wrong? I'm using the latest NGUI version.
http://www.screencast.com/t/GH6yNLOMj4y
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Wow those stripes messed with my eyes.
So, what you're seeing is filtering artifacts. For Tiled sprites, you can get around them by making a 1 px border around the whole thing in PS and add that border to the sprite in the atlas, that way the mesh that gets created cuts away that 1 px border.
I believe that if it's pixel perfect you shouldn't see those artifacts in any case, but I'm not 100 %.
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This is due to how texture filtering works. You need to have a 1 pixel border. That is, extend your tiled image by 1 pixel on each side and give it a 1 pixel border within the atlas. Then it will tile correctly without any seams.