parameters do not match signature
TNManager.OnCreate1 (UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3)
UnityEngine.Debug:LogError(Object)
TNet.UnityTools:PrintException(Exception, CachedFunc, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:83)
TNet.UnityTools:ExecuteFirst(List`1, Byte, Object&, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:121)
TNManager:CreateGameObject(GameObject, BinaryReader) (at Assets/TNet/Client/TNManager.cs:789)
TNManager:OnCreateObject(Int32, Int32, UInt32, BinaryReader) (at Assets/TNet/Client/TNManager.cs:749)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:802)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:627)
TNManager:Update() (at Assets/TNet/Client/TNManager.cs:831)