Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: soofaloofa on September 25, 2013, 04:28:15 PM
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Hi,
Now that depth does not affect the rendering of widgets I'm wondering how box colliders are affected? Does NGUI depth affect which colliders are hit first during a RayCast or is z-depth strictly involved here?
Thanks,
Kevin
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Only Z. NGUI's Add Collider option sets the Z for colliders based on the widget's depth.