if (UICamera.eventHandler != cam)
{
serializedObject.Update();
EditorGUILayout
.PropertyField(serializedObject
.FindProperty("eventReceiverMask"),
new GUIContent
("Event Mask")); EditorGUILayout.PropertyField(serializedObject.FindProperty("clipRaycasts"));
serializedObject.ApplyModifiedProperties();
EditorGUILayout.HelpBox("All other settings are inherited from the First Camera.", MessageType.Info);
if (GUILayout.Button("Select the First Camera"))
{
Selection.activeGameObject = UICamera.eventHandler.gameObject;
}
}