for(int i=0; i<items.Length; i++){
string itemKey = items[i];
string gameObjectName = itemKey.Substring(sessionID.Length);
Debug.LogError("real key = "+ gameObjectName);
ItemState state = GameObject.Find(gameObjectName).GetComponent<ItemState>();
state.LogValues();
if(showUnaltered == true || altered == true){
GameObject row = NGUITools.AddChild(ListParent, ListItemPrefab);
row.name = i.ToString().PadLeft(8,'0');;
populateRow(state, row, forReview, i);
}
}
UIGrid grid = ListParent.GetComponent<UIGrid>();
grid.cellHeight = 175;
grid.repositionNow = true;