#pragma strict
var btnCoolDown: float = 0.0f;
var button: GameObject;
var grabButton: GameObject;
function Start ()
{
}
function Update ()
{
var hit : RaycastHit; // sets var for raycast
var ray = Camera.main.ScreenPointToRay ( Input.mousePosition ); // designates camera and mouse for raycasting
button = GameObject.Find("Sprite (pigOff)");
btnCoolDown = button.GetComponent(UISprite).fillAmount;
if (Physics.Raycast(ray, hit)) // checks for a raycast hit
{
if (hit.collider.gameObject.name == ("Sprite (pigOff)") && Input.GetMouseButton(0))
{
print ("i hit you!");
grabButton = hit.collider.gameObject;
button.GetComponent(UISprite).fillAmount = 0;
}
}
}