Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: dillrye on October 02, 2013, 10:22:23 AM
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In our application we load a lot of images from a web service and display them at runtime. We are currently using UISprite which requires them to be packed into atlases, but I was wondering if there would be any large downside to switching to using UITexture since the atlas packing seems to add quite a bit of slowdown on older devices. Will a UITexture display on all devices even if the source Texture2d is not a power of two?
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The draw backs are that UITexture takes a draw call per texture, other than that it should show fine.