Hi,
When I use Ngui Update Label Text, if I've not selected "maximize on play"
in Unity, the game fails to play and elicits "Font size and style
overrides are only supported for dynamic fonts (which I'm using)." If
the window is
"maximiz(ed) on play" the error doesn't occur.
Obviously it was awhile before I isolated these variables and there
are times I'd like to test my game w/out maximizing on play.
I have another issue now. NGUI Update Label Text is grinding gameplay to a halt. I'm subtracting 30 ammo each frame while the player is firing, converting that as a string and sending it thru NGUI Update Label Text.
The issue seems to only happen in the editor, as do the other errors. But, I still need them resolved as I can't build to test ea. time.