//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Sends a message to the remote object when something happens.
/// </summary>
[AddComponentMenu("NGUI/Interaction/Button Message Extended")]
public class UIButtonMessageExtended : MonoBehaviour
{
public enum Trigger
{
OnClick,
OnMouseOver,
OnMouseOut,
OnPress,
OnRelease,
OnDoubleClick,
}
//public GameObject target;
//public string functionName;
public Trigger trigger = Trigger.OnPress;
//public bool includeChildren = false;
static public UIButtonMessageExtended current;
public List
<EventDelegate
> eventDelegates
= new List
<EventDelegate
>();
bool mStarted = false;
void Start () { mStarted = true; }
void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameObject)); }
void OnHover (bool isOver)
{
if (enabled)
{
if (((isOver && trigger == Trigger.OnMouseOver) ||
(!isOver && trigger == Trigger.OnMouseOut))) {
//Send();
current = this;
EventDelegate.Execute(eventDelegates);
current = null;
}
}
}
void OnPress (bool isPressed)
{
if (enabled)
{
if (((isPressed && trigger == Trigger.OnPress) ||
(!isPressed && trigger == Trigger.OnRelease))) {
//Send();
current = this;
EventDelegate.Execute(eventDelegates);
current = null;
}
}
}
void OnSelect (bool isSelected)
{
if (enabled && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
OnHover(isSelected);
}
void OnClick () {
if (enabled && trigger == Trigger.OnClick) {
//Send();
current = this;
EventDelegate.Execute(eventDelegates);
current = null;
}
}
void OnDoubleClick () {
if (enabled && trigger == Trigger.OnDoubleClick) {
//Send();
current = this;
EventDelegate.Execute(eventDelegates);
current = null;
}
}
/*
void Send ()
{
if (string.IsNullOrEmpty(functionName)) return;
if (target == null) target = gameObject;
if (includeChildren)
{
Transform[] transforms = target.GetComponentsInChildren<Transform>();
for (int i = 0, imax = transforms.Length; i < imax; ++i)
{
Transform t = transforms[i];
t.gameObject.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
}
}
else
{
target.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
}
}
*/
}