GameObject prefab = ResourceManager.getResource<GameObject>("Prefabs", "Section");
GameObject go = GameObject.Instantiate(prefab) as GameObject;
Transform t = go.transform;
t.localPosition = Vector3.zero;
t.localRotation = Quaternion.identity;
t.localScale = Vector3.one;
SectionMenuView sectionMenu = go.AddComponent<SectionMenuView>();
sectionMenu.section = section;