Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: mimminito on November 26, 2013, 04:50:11 AM
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After updated to 3.0.6f2, there are now _UIDrawCall objects littered in the hierarchy. Any reason for this? And can I disable them from being created?
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They're harmless, shown if you uncomment the #define at the top of UIDrawCall (which I did when debugging, but wasn't supposed to check it in. I will re-upload shortly).