for(int i = 0; i < Table.transform.childCount; i++)
Destroy(Table.transform.GetChild(i).gameObject);
for(int i = 0; i < rand(5, 10); i++)
{
GameObject pNewGo = NGUITools.AddChild(Table.gameObject, Resources.Load("Prefabs/MainMenu/OptionsCellPrefab") as GameObject);
pNewGo.name = val;
pNewGo.transform.position = Vector3.zero;
pNewGo.transform.localScale = Vector3.one;
pNewGo.transform.localPosition = Vector3.zero;
}
Table.Reposition();