Scroll view script comes with a panel, so not quite sure what you mean there.
Are you sure you've got the latest version? The disappearing item thing was fixed, I think it was only a bug in f1 and earlier.
Are you on a Mac? Menus in Unity are bugged on OSX. Everything is disabled if separators are used. Maybe something else is still glitchy?
In regards to the scroll view, if you see disappearing items, it may be related to the Mesh.RecalculateBounds check. In UIDrawCall, line 435:Remove the 'if' statement so that it's just:
if (mClipping != Clipping.None) mMesh.RecalculateBounds();Does that resolve your issue?
mMesh.RecalculateBounds();
In regards to the scroll view, if you see disappearing items, it may be related to the Mesh.RecalculateBounds check. In UIDrawCall, line 435:Remove the 'if' statement so that it's just:
if (mClipping != Clipping.None) mMesh.RecalculateBounds();Does that resolve your issue?
mMesh.RecalculateBounds();