Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: nzen on November 27, 2013, 01:56:51 AM

Title: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: nzen on November 27, 2013, 01:56:51 AM
The first issue is self-explanatory, but when using Maximize on Play, anchors don't seem to position properly.
Title: Re: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: ArenMook on November 27, 2013, 03:38:33 AM
NGUI -> Options -> Handles -> Turn Off.

As for the anchors... yup, I see they don't realize that screen size changed. Might be update order related. You can fix it by turning off "Run Only Once" option.
Title: Re: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: nzen on November 28, 2013, 12:32:09 AM
NGUI -> Options -> Handles -> Turn Off.

As for the anchors... yup, I see they don't realize that screen size changed. Might be update order related. You can fix it by turning off "Run Only Once" option.
The Turn Off doesn't do anything, and isn't selectable by default. Even when turning on then off, the handles are still there when selecting a panel/button/etc.

The Run Only Once fixes the other issue, thanks!
Title: Re: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: ArenMook on November 28, 2013, 01:02:09 AM
Doesn't do anything and it's not selectable? If it's grayed out, then "Turn On" option is. It also means the handles are disabled. Are we talking about the same handles? I'm talking about the blue dots around the selected widget that you can drag around to resize the widgets.
Title: Re: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: nzen on November 28, 2013, 03:31:25 AM
I see the problem now. The coloured handles appear for sprites, etc, but there are other gray dots for UIButtons, etc. Those won't turn off.
Title: Re: Can't turn off handles and Maximize on Play doesn't work well (3.0.6 f3)
Post by: ArenMook on November 28, 2013, 03:11:35 PM
Ah, I see, you're right. I will get that fixed in the next update, thanks.