Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: Asse on November 27, 2013, 07:46:46 AM

Title: UIDrawCall.CreateMaterial bug
Post by: Asse on November 27, 2013, 07:46:46 AM
It seems like you have a bug in the UIDrawCall.CreateMaterial method.

  1. string shaderName = (mMaterial != null) ? mShader.name : ((mMaterial != null) ? mMaterial.shader.name : "Unlit/Transparent Colored");

should be

  1. string shaderName = (mShader != null) ? mShader.name : ((mMaterial != null) ? mMaterial.shader.name : "Unlit/Transparent Colored");
Title: Re: UIDrawCall.CreateMaterial bug
Post by: ArenMook on November 27, 2013, 10:02:41 AM
You're right, thanks! I will fix it in the next update.