Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: samurai413x on June 11, 2012, 04:43:29 PM
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So I'm starting off with a 2048x2048 atlas (I don't want to use anything larger) with two different window sprites:
(http://i.imgur.com/BaYxt.png)
Notice there is still plenty of room on the right side (around 150 pixels of width).
Then I try to add this 32x1536 gradient strip to tile as a background, and it acts like there is not enough room for it:
(http://i.imgur.com/hCX7j.png)
Anyone know why it can't fit all three?
Side Note: Is 32 pixels not wide enough for that gradient strip? I get Unity warnings about it occasionally, but it seems to work once I tweak the location on the atlas a little bit.
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I'm not sure why it's making the atlas so malformed. Might be a bug.
A gradient strip can be 3px wide, if you stretch the width anyway. Use a sliced sprite and put a 1px border on each side.
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I have spoken with Mike and he says that this is more of a Unity issue. The issue happens when Unity tries to pack long thin sprites (unfortunately). You could always make the sprite wider or shorter.