public class MoveSpinObject : TNBehaviour
{
void OnDrag (Vector2 delta)
{
// Take control of the object if it has no owner present
if (!tno.isMine && TNManager.GetPlayer(tno.ownerID) == null)
tno.ownerID = TNManager.playerID;
if (tno.isMine)
{
Vector3 euler = transform.eulerAngles;
euler.y -= delta.x * 0.5f;
transform.eulerAngles = euler;
Vector3 pos = transform.position;
pos.y += delta.y * 0.01f;
transform.position = pos;
}
}
}