Invalid parameter because it was infinity or nan.
UnityEngine.BoxCollider:set_center(Vector3)
NGUITools:UpdateWidgetCollider(BoxCollider, Boolean) (at Assets/NGUI/Scripts/Internal/NGUITools.cs:291)
UIWidget:ResizeCollider() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:565)
UIWidget:OnValidate() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:675)
UISprite:OnValidate() (at Assets/NGUI/Scripts/UI/UISprite.cs:293)
dest.radius>=0.0f
UnityEngine.BoxCollider:set_size(Vector3)
NGUITools:UpdateWidgetCollider(BoxCollider, Boolean) (at Assets/NGUI/Scripts/Internal/NGUITools.cs:292)
UIWidget:ResizeCollider() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:565)
UIWidget:OnValidate() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:675)
UISprite:OnValidate() (at Assets/NGUI/Scripts/UI/UISprite.cs:293)
dest.radius>=0.0f
UnityEngine.BoxCollider:set_center(Vector3)
NGUITools:UpdateWidgetCollider(BoxCollider, Boolean) (at Assets/NGUI/Scripts/Internal/NGUITools.cs:291)
UIWidget:ResizeCollider() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:565)
UIWidget:OnValidate() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:675)
UISprite:OnValidate() (at Assets/NGUI/Scripts/UI/UISprite.cs:293)
Invalid parameter because it was infinity or nan.is caused by w.drawingDimensions returning Vector4 of NaNs.
UnityEngine.BoxCollider:set_center(Vector3)
NGUITools:UpdateWidgetCollider(BoxCollider, Boolean) (at Assets/NGUI/Scripts/Internal/NGUITools.cs:296)
UIWidget:ResizeCollider() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:645)
UIWidget:OnValidate() (at Assets/NGUI/Scripts/Internal/UIWidget.cs:766)
UISprite:OnValidate() (at Assets/NGUI/Scripts/UI/UISprite.cs:354)
Funny thing is, i have 6 Headers in my scroll view ( something like in a quest log example ) and only on four of them this error occurs, even tho they look exactly the same ( well they come from a prefab )
Invalid parameter because it was infinity or nan.
UnityEngine.BoxCllider: set_center(Vector3)
dest.radius>=0.0f
UnityEngine.BoxCollider:set_center(Vector3)