static public class adrian_tools{
static public GameObject AddChild (GameObject parent, GameObject prefab)
{
GameObject go = GameObject.Instantiate(prefab) as GameObject;
if (go != null && parent != null)
{
Transform t = go.transform;
t.parent = parent.transform;
t.localPosition = prefab.transform.localPosition;
t.localRotation = prefab.transform.localRotation ;
t.localScale = prefab.transform.localScale;
go.layer = parent.layer;
}
return go;
}
}