Support => NGUI 3 Support => Topic started by: beermoney on December 28, 2013, 06:59:40 AM
Title: dynamic font not centered
Post by: beermoney on December 28, 2013, 06:59:40 AM
creating a button with a dynamic font centered in the middle, the text appears un-centered
repro: drag NGUI button prefab into scene change font to dynamic and then to using "oliver's barney" font from the free square pack font pack (https://www.assetstore.unity3d.com/#/content/4235) change the font size to 50 to exaggerate the displacement
this is using NGUI 3.0.8, (previous versions 3.0.7 f3, worked fine with this font)
Title: Re: dynamic font not centered
Post by: ArenMook on December 28, 2013, 04:44:05 PM
Unity doesn't provide any clear way of properly retrieving the baseline for the character, so all ways of doing so manually are, pretty much -- hacks. Can you send me the font itself to support at tasharen.com? I'll have a look.
Title: Re: dynamic font not centered
Post by: beermoney on December 30, 2013, 05:50:16 AM
hope it's ok to attach here
Title: Re: dynamic font not centered
Post by: beermoney on March 10, 2014, 01:55:31 PM
Hey Aren,
I'm seeing this issue again with NGUI 3.5.3 and Bitmap/NGUI fonts!
Title: Re: dynamic font not centered
Post by: ArenMook on March 10, 2014, 07:49:37 PM
In case of the font you posted the issue occurs because of the vast difference between how characters "_" and "`" are positioned in the font. Try drawing them. The "`" in particular is way higher than it should be. The creator of the font didn't respect the bounds at all.
P.S. I've modified the freetype parsing logic to calculate the offset a little differently in 3.5.4 though:
int baseline = size + min;
baseline +=((max - min - size)>>1);
// Offset all glyphs so that they are not using the baseline