Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: justinISO on December 30, 2013, 12:21:07 PM

Title: Issue with Atlas Image Settings in New Versions?
Post by: justinISO on December 30, 2013, 12:21:07 PM
Is anyone else having this problem with the last two versions of NGUI?

When I create an atlas, the atlas image import settings a different than in previous versions of NGUI and are causing blurry sprites when I build to iPad.

In the new versions of NGUI it is set as follows:
"Texture Type" to Texture
"Max Size" to 4096
"Format" to truecolor.

Previous versions went to advanced mode and argb 32 bit.

If I change to the previous version settings my sprites are no longer blurry.

~Justin
Title: Re: Issue with Atlas Image Settings in New Versions?
Post by: ArenMook on December 30, 2013, 01:36:53 PM
It has always been like that. Even if you select the older atlases such as SciFi you will see Texture, Clamp, Truecolor. This implies that mip-mapping is enabled, which is what causes the blurring for you, I'm guessing.

Automatic truecolor and ARGB32 is the same thing. Advanced mode lets you turn off generate mip-maps.
Title: Re: Issue with Atlas Image Settings in New Versions?
Post by: justinISO on December 30, 2013, 01:43:37 PM
That is interesting, so has Unity changed to default with Mip-mapping enabled? If I change it back to Texture, it is blurry again. Then when I go back to advanced, mip-maps were re-enabled and I have to disable them manually to make it work again.

Not sure if Unity, NGUI, or User issue, but easy to fix if anyone else is seeing the same thing.

~Justin