float v0x = x + symbol.offsetX * pixelSize;
float v1x = v0x + symbol.width * pixelSize;
float v1y = -(y + symbol.offsetY * pixelSize);
float v0y = v1y - symbol.height * pixelSize;
verts
.Add(new Vector3
(v0x, v0y
));verts
.Add(new Vector3
(v0x, v1y
));verts
.Add(new Vector3
(v1x, v1y
));verts
.Add(new Vector3
(v1x, v0y
));
x += finalSpacingX + symbol.advance * pixelSize;