using UnityEngine;
public class RequestChars : MonoBehaviour
{
public Font font;
public string text = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
public int size = 20;
public FontStyle style = FontStyle.Normal;
void Start()
{
if (font != null) font.RequestCharactersInTexture(text, size, style);
}
}