using UnityEngine;
public class Test : MonoBehaviour
{
public GameObject prefab;
void OnEnable ()
{
NGUITools.AddChild(gameObject, prefab);
NGUITools.AddChild(gameObject, prefab);
NGUITools.AddChild(gameObject, prefab);
GetComponent<UIGrid>().Reposition();
}
void OnDisable ()
{
for (int i = 0; i < transform.childCount; ++i)
Destroy(transform.GetChild(i).gameObject);
}
}