using UnityEngine;
public class Test : MonoBehaviour
{
public GameObject prefab;
void OnEnable ()
{
while (transform.childCount > 0)
NGUITools.Destroy(transform.GetChild(0).gameObject);
NGUITools.AddChild(gameObject, prefab);
NGUITools.AddChild(gameObject, prefab);
NGUITools.AddChild(gameObject, prefab);
GetComponent<UIGrid>().Reposition();
}
}