void refreshServerList()
{
for(int i =0 ; i < PomeloManager.Self.gameServerList.Count; i++)
{
createServerItem(PomeloManager.Self.gameServerList[i]);
}
//tableServer.repositionNow = true;
tableServer.Reposition();
scrollViewServer.ResetPosition();
}
void createServerItem(PomeloManager.GameGate gate)
{
//GameObject go = Instantiate(templateServerItem.gameObject) as GameObject;
//go.transform.parent = tableServer.transform;
//go.transform.localScale = Vector3.one;
GameObject go = NGUITools.AddChild(tableServer.gameObject, templateServerItem.gameObject);
go.SetActive(true);
UIGameServerItem item = go.GetComponent<UIGameServerItem>();
item.gate = gate;
serverItems.Add(item);
}