Support => NGUI 3 Support => Topic started by: Chris_E on January 11, 2014, 04:30:56 PM
Title: Select A Font Show All button not working.
Post by: Chris_E on January 11, 2014, 04:30:56 PM
I get the following error whenever I push "show all" on the "select a font" window. I doubt they're related, but the "show all" for atlases works perfectly.
NullReferenceException: Object reference not set to an instance of an object ComponentSelector.OnGUI () (at Assets/NGUI/Scripts/Editor/ComponentSelector.cs:137) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:231) UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:224) UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:120)
Title: Re: Select A Font Show All button not working.
Post by: ArenMook on January 11, 2014, 05:34:21 PM
Curious. Somehow "mObjects" is null for you. You can get around it by adding an early exit to ComponentSelector's OnGUI function: