Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Blooshamoo on January 17, 2014, 06:43:47 AM
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I'm still getting to grips with NGUI so apologies if this is an obvious question or covered somewhere in the documentation that I've missed. I have 2 semi-transparent sprites and would like 1 to "override" the other. Any tips or ideas would be appreciated.
(http://i.imgur.com/YVA93Jz.png)
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(http://i.imgur.com/zabB1Bd.png?1)
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Thanks for that Ernest. That's the obvious solution but I'd still prefer a dynamic solution so I can have the portrait window (the circle) tween into view when something is selected.
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Found a solution. For denizens of the future, I used the texture mask shader from this thread : http://forum.unity3d.com/threads/28110-Masking-off-certian-portions