GameObject icon = null;
icon = Instantiate( currentRound.critical ? criticalAttackIconPrefab : attackIconPrefab) as GameObject;
icon.transform.parent = myTimeline.transform;
icon.GetComponent<UIDragScrollView>().scrollView = myTimeline.transform.parent.GetComponent<UIScrollView>();
icon.transform.localScale = Vector3.one;
myTimeline.Reposition ();