// Apply momentum
if (mShouldMove && !mPressed)
{
if (movement == Movement.Horizontal || movement == Movement.Unrestricted)
{
mMomentum
-= mTrans
.TransformDirection(new Vector3
(mScroll
* 0
.05f, 0f, 0f
)); }
else if (movement == Movement.Vertical)
{
mMomentum
-= mTrans
.TransformDirection(new Vector3
(0f, mScroll
* 0
.05f, 0f
)); }
else
{
mMomentum
-= mTrans
.TransformDirection(new Vector3
( mScroll * customMovement.x * 0.05f,
mScroll * customMovement.y * 0.05f, 0f));
}