int maxInfo = Random.Range(1, 3);
for (int i = 0; i < maxInfo; i++)
NGUITools.AddChild(buttonParent.gameObject, infoPrefab);
int maxButton = Random.Range(4, 6);
for (int i = 0; i < maxButton; i++)
NGUITools.AddChild(buttonParent.gameObject, buttonPrefab);