#pragma strict
var slotButton : GameObject;
var playerManager : PlayerManager;
function Awake()
{
playerManager = GetComponent(PlayerManager);
}
function Start()
{
CreateButton();
}
function Update()
{
}
function CreateButton()
{
for (var i=0; i<playerManager.saveHolder.Count;i++)
{
var parent : GameObject;
var child : GameObject;
parent = GameObject.Find("Panel_Button");
child = NGUITools.AddChild(parent,slotButton);
child
.transform.localPosition = new Vector3
( 0+i
*60 ,
0 );
}
}