Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: JWater on January 30, 2014, 04:21:29 PM
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It seems that I can't use the shift key to edit a collider box when in the scene view editing a UISprite, latest NGUI on latest Unity3D Pro OSX.
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You would have to disable handles from the NGUI menu to do this.
Keep in mind NGUI was designed in a way that you wouldn't have to do this. By default, colliders auto-adjust themselves to match the widget's bounds.
If you need an easily resizable collider that doesn't have anything visible associated it, create an invisible widget (ALT+SHIFT+W) and give it a box collider (ALT+SHIFT+C).