Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: Noi14 on February 10, 2014, 05:25:27 PM
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I'm trying to do a test with cheat engine 6.3 with a game that I develope with TNET.
I don't undertand how to solve problem with speed hack. It actives with a click from software.
How is it possible to notice this cheat without passing movement of own character to an authoritative server?
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You would need to add some logic to the server for that. The easiest thing to do would be to periodically send the player's Time.realTimeSinceStartup to the TNet server, and the server would check to see if the value differs too much since the last sent time + elapsed time. If it does, boot the player.