using UnityEngine; using System.Collections; public class UpdateLabelCollider : MonoBehaviour { private Collider _col; private UILabel _lab; void OnEnable() { _col= gameObject.GetComponent<Collider>(); _lab= gameObject.GetComponent<UILabel>(); } void Update () { if(_lab.width != _col.bounds.size.x || _lab.height != _col.bounds.size.y) _lab.ResizeCollider(); } }