Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: thelebaron on February 27, 2014, 03:20:25 AM
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Just wondering, besides things the fact that rfc's give you more control over things, is there a reason to use them over TNAutosync for basic stuff like position and rotation? I see in the multiplayer starter game kit the controller has both rfcs and an autosync setup for movement/position, can someone tell me why both are needed?
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AutoSync is a very "stupid" class it just sends the properties every fixed interval. With your own RFC's you can manage what gets sends when. So for example if a property is not changing do not send it. I have not looked at the starter kit, but I guess the RFCs are used for reliable calls and the AutoSync is used for quick udp updates.