for (var element in data)
{
Debug.Log("loadElement");
var name = element.gameName + " " + element.connectedPlayers + " / " + element.playerLimit;
Debug.Log(element);
NGUITools.AddChild(serverTable, serverItem);
serverItem.GetComponent(UILabel).text = name;
serverItem.name = rr.ToString();
//Debug.Log(serverItem.name);
Debug.Log(serverItem.GetComponent(UILabel).text);
NGUITools.AddChild(serverTable, serverButton);
//(serverButton as serverButtonRunner).myInfo = element;
serverButton.GetComponent(serverButtonRunner).myInfo = "hbhhhh";
//yield WaitForSeconds (.5);
serverTable.GetComponent(UIGrid).Reposition();
Debug.Log("Connecting...");
serverButton.SendMessage("receiveMessage", element, SendMessageOptions.DontRequireReceiver);
//create BTN here and the onclick
//NGUITools.addChild();
rr ++;
//Network.Connect(element);