Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: AnthonyPower on March 06, 2014, 10:06:28 PM
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I have a weird problem with the UI2DSprite class and unity sprites. When I am on my Mac a sprite that is 512X512 is cut down to have just a bit of padding when I add it to a UI2DSprite and it goes to 214X512. Yet when I am on PC the same sprite in the same scene is 512X512. This is frustrating because when i switch machines my sprites get stretched and look wrong.
Is this a function of NGUI or some setting i missed in Unity's import settings?
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Anything related to 2D sprite system is on Unity's side. NGUI simply draws it using UI2DSprite with the values Unity provides.
I don't advise using the UI2DSprite until Unity 4.5. Quite a lot of functionality is simply missing at this point.