Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: OnionFan on March 29, 2014, 12:07:42 PM
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How to animate a sprite without switching texture through UiSprite.spriteName? Maybe in UIPlayAnimation, but not very clear how to use it.
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UIPlayAnimation simply plays an animation in a TimeScale-independent fashion.
UISpriteAnimation is the script that shows how to do very basic sprite animation by specifying a prefix, such as "Idle", which will then find and loop through all sprites that begin with "Idle".
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UIPlayAnimation simply plays an animation in a TimeScale-independent fashion.
UISpriteAnimation is the script that shows how to do very basic sprite animation by specifying a prefix, such as "Idle", which will then find and loop through all sprites that begin with "Idle".
Thanks, ArenMook