Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: iretrograde on June 30, 2012, 05:58:51 PM

Title: Dynamic atlas generation - Facebook social component
Post by: iretrograde on June 30, 2012, 05:58:51 PM
Hi there Aren,

Been reading up quite a bit on NGUI and downloaded the free version (I read it's really out of date, is that still the case?).

I haven't gotten started with things but basically I got a game finished and I'm building the backend/social component of it now and thinking of using NGUI to handle the menu system.

Having said that, I read that for NGUI to handle images, everything needs to exist within atlases. I'm guessing that it's fairly straight-forward to re-jig atlases at run time and re-build them? I'm thinking Facebook friend's images here.

How would you suggest that this get handled? Create atlas objects beforehand, populate them at run-time, build them at run-time and then display?

Cheers.
Title: Re: Dynamic atlas generation - Facebook social component
Post by: ArenMook on June 30, 2012, 06:58:34 PM
You can use UITexture to display individual images that aren't part of any atlas.

The free version has been updated, although it seems to have issues with any project that has scripts in standard assets or plugins folder.
Title: Re: Dynamic atlas generation - Facebook social component
Post by: iretrograde on June 30, 2012, 08:17:42 PM
Thanks for the response and letting me know about the plugin bit.