Vector3 pickingPoint = panelCenter - mScrollView.currentMomentum * (mScrollView.momentumAmount * 0.1f);
//and the call to SpringPanel, which seems to pass the 'lerpTo target' of sorts.
SpringPanel.Begin(mScrollView.panel.cachedGameObject,
panelTrans.localPosition - localOffset, springStrength).onFinished = onFinished;