NGUITools.AddChild (panel.gameObject, mobFollower); // Spawn and add to panel so it shows up in the scene on top
spawnedMobs.Add (GameObject.FindWithTag ("follower")); // Add to list of spawned enemies for the current combat.
Debug.Log ("Vector3 position of pfFollower (clone) was " + GameObject.FindWithTag ("follower").transform.position);
GameObject.FindWithTag ("follower").transform.Translate (MOB1_POS); // Place newly spawned object at the correct spot on the screen.
Debug.Log ("Vector3 position of pfFollower (clone) is " + GameObject.FindWithTag ("follower").transform.position);