Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: ENAY on July 01, 2012, 11:10:16 PM
-
Simple question really, and struggling to figure out how to do it, but.
I want to drag a card onto a slot.
I have two objects, one I am moving around with UIDrag, All I want to do is drag it so it connects the other object and stay there. Now when I start dragging my object, I can't seem to figure out how to detect that it is hovering over the other one.
Looking in UIDragObject.target. All it finds is the current object that I am clicking on.
And combined with my other issue in another thread. When I am dragging my thumb on the screen, I don't seem to have a way to detect whether a button (or anything) is under my thumb.
I am feeling really stupid not being able to do something which I think should be quite straight forward.
-
You need to disable the collider of the object you're dragging while it's being dragged.
-
That was going to be my next question. How do I check if an object is being dragged directly?
There doesn't seem to be anything in UIDragObject to check whether it is on the move.
ie
if (obj].GetComponentInChildren<UIDragObject>().isSelected == true)
{
}
If I check for
.enabled
.active
They are both always true.
[edit]
Ok, in the end I have simply decided to just use onDrag, detect for button presses and releases and then do the collision code separately.
-
OnPress(true) starts the drag. OnPress(false) ends it. OnDrag() is sent in-between.