public class slidertest : MonoBehaviour {
private AnimationState myanim;
public float hSliderValue = 0.0F;
// Use this for initialization
void Start () {
myanim = animation ["anim"];
}
// Update is called once per frame
void Update () {
}
void LateUpdate(){
myanim.time = hSliderValue;
myanim.enabled = true;
animation.Sample ();
myanim.enabled = false;
}
void OnGUI() {
hSliderValue
= GUI
.HorizontalSlider(new Rect
(25,
25,
100,
30), hSliderValue, 0
.0F, myanim
.length); }
}