the problem occurs for any screen height if Unity is maximizedOpen the Stats window. You will most likely notice that the width or height is not dividable by two. Odd dimension = stuff like this happens when point filtering is used, or blurriness when other types of texture filtering are used.
make sure to add some padding to the sprites you're displaying that you notice an issue with. By default NGUI adds 1 pixel of padding around sprites (chosen in the Atlas Maker).I opened your project, saw the issue right away. Opened the Atlas Maker, chose your atlas, selected White_Pixel texture and hit Update with the default Padding set to 1. Just like that, the issue was gone.