static public bool Exists (string key)
{
// Ensure we have a language to work with
if (!localizationHasBeenSet) language = PlayerPrefs.GetString("Language", "English");
#if UNITY_IPHONE || UNITY_ANDROID
string mobKey = key + " Mobile";
if (mDictionary.ContainsKey(mobKey)) return true;
else if (mOldDictionary.ContainsKey(mobKey)) return true;
#endif
return mDictionary.ContainsKey(key) || mOldDictionary.ContainsKey(key);
}