Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: DZP on June 06, 2014, 10:02:38 AM
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I have a UIDragObject script attached to a UITexture where the drag effect is set to 'momentum', the Keep Visible flag ticked and the ContentRect set up to be another UITexture.
If I click on the object and drag it around it stays roughly within the bounds of the other UITexture. However, if I drag the object to one of the boundaries and lift my finger off the mouse button, then click again and start dragging up I get to drag the object out of bounds for about another 20% before it catches it again. I can do it repeatedly until the object is well out of the bounds of the content rect.
I am using the current version of NGUI and Unity 4.3.
Thanks.
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Content rect should be the rect of what you're dragging, not "another UITexture".
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Thats unfortunate, I was being lazy and hoping there was functionality for dragging a widget within the bounds of another widget. Thanks for replying.